Alan wake remastered audio issues
Other awkward things from the original game that have carried over to the remaster include Alan’s weak stamina, in which he can’t sprint for longer than a brisk walk before tiring out, and audio mixing problems that makes some dialogue hard to hear. While that game suffered a similar problem of having enemies rely too much on shields, the number of weapons and abilities Jesse Faden had at her disposal made those systems fun to engage with. It certainly feels like a step backwards if you’ve just come from Control. In fact, Remedy purposefully aimed not to change a whole lot in Alan Wake Remastered from the original. That hasn’t changed at all in the remaster. There’s no diversity in how you tackle each encounter, with the only really difference between enemy types being how strong their health and shields are.Ĭredit: Remedy Entertainment/Epic Games HOW MUCH HAS CHANGED? It’s also the weakest part of the game, with a rinse-and-repeat style to each enemy approach. You use light sources like torches and flares to deplete their shields, and then pop a few bullets to disperse them.
Called the ‘Taken’, these enemies are defenceless against light. Set across six episodes (and two bonus DLC episodes), you explore the town of Bright Falls and its surrounding woods and nature trails trying to piece together the mystery and defeat the evil presence.įor the most part, this includes hiking through the woods defeating enemies that the Dark Presence is sending after you. The game is a mystery thriller that follows the titular Alan Wake trying to solve the disappearance of his wife who has been taken by a dark supernatural force. So, for those who are coming to Alan Wake for the first time with the remaster, what is it actually like?